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 Attention Modders: DOOM BFG Source Code Released

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PostSubject: Attention Modders: DOOM BFG Source Code Released   Wed Nov 28, 2012 9:04 pm

Attention Modders: DOOM BFG Source Code Released



The GPL source code for DOOM 3 BFG Edition is now available for download on GitHub.

Further, a title update has been released for the Steam version of the game, which includes a host of new features and bug fixes, such as cast shadows for projectiles, variable field of view options, as well as additional anti-cheat measures and anti-aliasing options. The full list follows.

New Features:
  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Shadow casting projectiles added to menu options
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures


Bug Fixes:
  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages



via Bethesda Blog
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