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 GTA SanAndreas Patch 1.0.1 Final

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PostSubject: GTA SanAndreas Patch 1.0.1 Final   Mon Nov 26, 2012 9:10 am

GTA SA Patch 1.0.1
Last updated : May,2005
Description :
Quote :

This patch is for North American versions of San Andreas
- Issue fixed on machines where the OS has been updated (one OS installed over top of another) and has 2 registry keys that point to the users "My Documents" folder (we incorrectly used to assumethe Win2000 folder, now correctly uses the last installed OS folder) - users know this as"user account period bug".
- Crash when entering advanced display options with only 32 meg of video ram (32 meg of video ram is not supported and will only allow use of 640*480 in 16 and 32 bit. At this resolution it is likely you will see the "Black Roads" LOD problem). We do NOT however disallow machines with 32 meg of video ram from running GRAND THEFT AUTO: San Andreas.
- Crash when entering advanced display options on a dual monitor machine after :- starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
- Destroyed cars now are correct colour.
- Dirty cars now able to get clean.
- Numpad 5 key is now mappable when re-defining controls.
- Issue on all machines where certain collisions caused parts of the audio system to crash (sound effects, cutscene audio - only radio keeps going) - users know this as "Rain / Thunderstorm bug".
- Improvements to DVD streaming.
- Audio problems in interior / exterior transitions and getting in / out of cars fixed.
- Some fixes to ensure reverb is not present at certain save points.
- Improvements to dance game timings.
- Crash occuring when using"user radio files" while the frame limiter is disabled.

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PostSubject: Re: GTA SanAndreas Patch 1.0.1 Final   Tue Dec 18, 2012 1:38 am

This patch is good, but it isn't recommended if you like modding. Why? There are a lot of reasons.

The most important one is, I think, CLEO modding. Memory-editing or gta_sa.exe based mods probably won't work on 1.0.1 if they aren't designed for that, which are the most. However, in 1.0 they will cause problems too if you have an edited gta_sa.exe (cracks doesn't count for this) or the Listener's edition.

Another important point is model and data modding (this is editing an .img file or the handling.cfg file, for example). Some users have trouble when installing these mods because of locked files and so on, but this isn't exclusive for the 1.0.1 version. Like with CLEO mods, there are mods designed for 1.0.1, but the most are designed for 1.0.

About the rain sound bug, it is fixeable on 1.0. Simply set to "basic acceleration" the "hardware acceleration" of your sound card. It can be done on the Control Panel, searching a little bit through sound-related things Wink .

Now a question Razz : there are clean and dirty cars on 1.0, and you can't use any car wash on both versions. The only way to clean a dirty car is CLEO modding. So, is that really a change?
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