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Afox Bot
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PostSubject: Important Notice   Mon Nov 05, 2012 9:55 am

Mod Under Development
This is to inform you that, The Mod You are searching, is under development.. If you want to help us improve then please Join this Project just by posting a reply to this topic..
Thank You..
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AlexTMjugador
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PostSubject: Re: Important Notice   Wed Nov 14, 2012 9:46 pm

I'd like to help with this mod... it's script coding? Wink
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PostSubject: Re: Important Notice   Wed Nov 14, 2012 9:48 pm

Yes

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PostSubject: Re: Important Notice   Wed Nov 14, 2012 10:43 pm

James wrote:
Yes

CLEO coding? If yes i'll help Very Happy
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PostSubject: Re: Important Notice   Wed Nov 14, 2012 11:10 pm

AlexTMjugador wrote:
James wrote:
Yes

CLEO coding? If yes i'll help Very Happy
Well, only 10 percent cleo and others are total script conversion

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PostSubject: Re: Important Notice   Thu Nov 15, 2012 1:51 am

James wrote:
AlexTMjugador wrote:
James wrote:
Yes

CLEO coding? If yes i'll help Very Happy
Well, only 10 percent cleo and others are total script conversion

Aamm...
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PostSubject: Re: Important Notice   Thu Nov 15, 2012 9:07 am

Well here is your work : Make a cleo mod for syncronizing system time with hh:mm:ss.. Okay?

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PostSubject: Re: Important Notice   Fri Nov 16, 2012 12:05 am

James wrote:
Well here is your work : Make a cleo mod for syncronizing system time with hh:mm:ss.. Okay?

That's impossible on CLEO coding... it can only be done on PAWNO (which is the CLEO modding for SA: MP). The most similar possible thing on CLEO is getting the miliseconds since the game started, but I think that it won't help Neutral .

In addition to that, it can possbily be done in singleplayer (without SA: MP) with .asi loaders, but I don't know that kind of coding, sorry.
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